Subject: [sup-talk] replying to html emails

From: [email-masked] (Eyal Oren)
Date: Thu, 22 Nov 2007 09:51:55 +0100

Hi all,

When I reply to HTML emails, the quoted body text is empty (I guess, because the 
emails only contains an HTML attachment, without actual body text). As a result, 
I cannot properly reply (inline) to these people.

Has anyone else seen this? Where in the code should I look to fix this (I also 
still want to fix the manual thread-joining, but this annoys me more right now)?

 -eyal

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From: [email-masked] (William Morgan)
Date: Fri, 23 Nov 2007 14:44:09 -0800

Excerpts from Eyal Oren's message of Thu Nov 22 00:51:55 -0800 2007:
> When I reply to HTML emails, the quoted body text is empty (I guess,
> because the emails only contains an HTML attachment, without actual
> body text). As a result, I cannot properly reply (inline) to these
> people.

The proper reply to these people, of course, is "Can you please re-send
without the abomination that is HTML email?".

But, ok, I've fixed this in SVN, such that anything that successfully
goes through the mime-decode hook will be quoted for replies and
forwards.

I've also sped up IMAP a little bit... let me know if people notice any
difference.

-- 
William <wmorgan-sup at masanjin.net>

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From: [email-masked] (Grant Hollingworth)
Date: Fri, 23 Nov 2007 16:35:07 -0700

> I've also sped up IMAP a little bit... let me know if people notice any

Startup is way faster now. Thanks! It does look a little crazy as the flash messages pile up on each other, but that's not a big deal.

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From: [email-masked] (William Morgan)
Date: Sat, 24 Nov 2007 08:52:22 -0800

Excerpts from Grant Hollingworth's message of Fri Nov 23 15:35:07 -0800 2007:
> Startup is way faster now. Thanks!

Excellent. The next critical IMAP thing is connection sharing.

> It does look a little crazy as the flash messages pile up on each
> other, but that's not a big deal.

Heck, the very act of using Sup to read your email is crazy! I actually
am proud of the stacking status bar. My contribution to the fast-paced
world of Curses-based interfaces, we'll call it.